ArenaStrikeTactical Protocol V4
Play 5v5 Original source
Clean-room tactical transformation

Plan.
Execute.
Survive.

Browser-playable tactical shooter with two teams, round economy, buy phase, bomb planting and defusing, hostage rescue, recoil patterns, armor, wall penetration, headshots, tactical bots, spectator mode, instant replay and optional realtime backend adapters.

Enter operation
5v5CT versus T
3Objective modes
MRHalftime + overtime
PWADesktop + mobile
Live tactical simulation

Operation Sandglass

WASD bergerak, mouse membidik, klik menembak, R reload, E objective, B buy menu, Q ganti senjata, P pause, C ganti spectator.

Lobby ready
CT0
IDLE00:00ROUND 0
0T
HP100
ARMOR0
WAITING FOR DEPLOYMENT
USP-S 12 / 24 $800
ARENASTRIKEConfigure a match and deploy
CLEAR • 22:40
Live match intelligence

Scoreboard

Team, economy, loadout, K/D/A, damage, ping and current tactical state.

OperatorSideMoneyLoadoutKDADamageState
Persistent local profile

Competitive career

Rating, XP, wins, losses and recent match history are saved locally on this device.

Recruit
Competitive rating1000Ready for placement
Win rate0%0W • 0L
Experience0 XPLevel 1

Match history

LOCAL
Complete a match to create history.
Fair-play operations

Security & moderation

Client integrity telemetry is demonstrative; authoritative enforcement must run on the separately deployed server.

Guard active

Integrity guard

LIVE
  • Fire-rate and movement sanity checks
  • Malformed packet rejection
  • Impossible cash and health validation
  • Server-side event sequence numbers
  • Rate-limited reports and admin events

Moderation console

0 REPORTS
No reports or integrity incidents.
Production migration path

Authoritative servers

The static PWA runs offline. Real cross-device competition requires a separately deployed WebSocket/Durable Object or Node server.

Cloudflare Durable Objects

EDGE

Room coordination, hibernatable WebSockets, input limits, reconnect tokens, snapshots and report routing are included under integration/cloudflare-durable-object.

Node authoritative server

20 HZ

A generic WebSocket server with authoritative movement bounds, sequence checks, room state and moderation events is included under integration/node-authoritative-server.

Unreal Engine port plan

UE 5.7

Clean-room migration notes cover GameMode/GameState, Replication Graph, Gameplay Ability System, StateTree bots, replay, Nanite/Lumen maps and dedicated servers.

Operator manual

Controls

WASDMove
MouseAim
ClickFire
RReload
EPlant / defuse / rescue
BBuy menu
QSwitch weapon
CCycle spectator
PPause
Buy phase

Arsenal

$800
Purchases are available during BUY phase near spawn.
Moderation

Submit report